STEP BY STEP

Learn GameGrid, screen by screen

Choose your sport. Every tutorial shows the real screen, what it tells you and the steps to use it.

82 tutorials for Soccer75 tutorials for NFL

Getting started

Find your way around GameGrid on a phone or a computer: choose your sport, move from page to page, search, open a game and set your preferences.

Sports menu

The sports menu at the top of the app switches GameGrid between Soccer, the NFL and the NBA. The dashboard, Games, Trends and Simulations all follow the sport you choose, and the app opens on it next time on this device.

How to use it

  1. Tap the sport button at the top right, to the left of the magnifying glass. On a computer it shows the sport's name; on a phone, its icon.
  2. Choose Soccer, NFL or NBA. The app switches straight away, and the sport you're on is marked ACTIVE.

TipAll Sports currently shows the same games as Soccer.

Main menu

Five pages make up the app: Dashboard for the day at a glance, Games for every game by date, Trends for the strongest patterns, Simulations for games played out 10,000 times, and Stack for putting lines together.

How to use it

  1. On a computer, use the menu under the GameGrid logo: Dashboard, Games, Trends, Simulations and Stack.
  2. On a phone, use the bar at the bottom of the screen: Dash, Games, Trends, Sims and Stack.
  3. From any of these pages, tap the GameGrid logo to return to the dashboard.

TipThe page you're on is highlighted in green.

Opening a game

Each soccer game is a row: the kickoff time, a coloured bar for its strong trends, both teams, the market's prices and our projection in green. Once a game starts, its score takes the prices' place. Tap a row to open the game's research.

How to use it

  1. Find the game on Games, or under Today's Games — Summary on the dashboard.
  2. Tap the game's row. A game still to come opens on Overview, a game in progress on Live, and a finished game on Match.
  3. Tap Matches at the top left to go back.

TipSome competitions start folded: tap a competition's name to show or hide its games.

Opening a game

Each NFL game is a row: the kickoff time, a coloured bar for its strong trends, both teams with their records, the published lines and our projection in green. Once a game starts, its score takes the lines' place. Tap a row to open the game's research.

How to use it

  1. Open Games and choose the week and the day.
  2. Tap the game's row. A game still to come opens on Overview, a game in progress on Live, and a finished game on Match.
  3. Tap Games at the top left to go back.

TipFinished games keep their final score: the winner stays bright and the other side turns grey.

Profile menu

Your profile menu has your account pages: Account, Preferences, Tutorials, Connect Discord, Billing & subscription and the Help Center.

How to use it

  1. Tap the circle with your initials at the top right. On a computer, your name and plan sit beside it.
  2. Choose a page to open it.
  3. Find Log out at the bottom of the menu.

Preferences

Preferences holds your account settings: the Default odds format, the Language and your Timezone. The price format sets the price panel on a soccer match's Game tab and the time zone sets the kickoff time at the top of a soccer match page; everywhere else, prices show in American format and times follow your device.

How to use it

  1. Open your profile menu and choose Preferences.
  2. Under Default odds format, choose American (+150) or Decimal (2.50).
  3. Under Language, choose English or Español.
  4. Choose your Timezone, or tap Use browser timezone when it's offered.
  5. Select Save preferences. The page reloads with your choices.

TipSpanish is still rolling out, so some parts of the app stay in English for now.

Dashboard

The dashboard is the day at a glance: the schedule, the strongest trends and simulations, and the games with the most going on. It follows the sport you've chosen.

Schedule

A strip of days around today. The day you choose sets everything on the dashboard, and Games follows it too.

How to use it

  1. Tap a day to load its trends, simulations and games. Today is solid green; any other day you choose is outlined in green.
  2. For any other date, tap the calendar icon, or More at the end of the strip.
  3. Tap Back to Today to come back. It appears beside the calendar while you're on another day (on a phone, above the days).

TipChoose a past day to look back at its games and final scores.

Schedule

The NFL schedule goes week by week: a row of weeks, from the Hall of Fame game and the preseason to Week 18, and under it the days of the chosen week that have games.

How to use it

  1. Tap a week. Its game days appear underneath, each with its number of games.
  2. Tap a day to load its trends, simulations and games.
  3. Use the calendar icon to jump to a date, and Back to Today to come back.

TipA week opens on today if today is in it, otherwise on its first day with games.

Top Simulations

Up to five games where our model's read is strongest, ranked. Each row shows the outcome and how often it happened across 10,000 simulated games.

How to use it

  1. Read a row from left to right: the rank, the teams and kickoff, then the outcome and its percentage. When the read is about the whole match, the likeliest result sits beside the kickoff, such as Draw 56%.
  2. Read 9,240 of 10,000 sims as: the outcome happened in 9,240 of the 10,000 simulated games.
  3. Tap a row to open the game.

TipOn a quiet day the board can hold fewer than five games.

Top Simulations

Up to five games where our model's read is strongest, ranked, with the projected points, the market's total and the team the model has winning.

How to use it

  1. Read a row from left to right: the matchup (away @ home) and kickoff, Projected points, the Market total, and who the model has winning, like Seahawks 58% to win.
  2. Read the outcome in the box, like Over 37.5 Total Points, and how often it happened on the far right, like 6,803 of 10,000 sims.
  3. Tap a row to open the game.

TipEach row takes the colours of the team the model has winning.

Today's Games — Summary

A shortlist of the day's games with the most strong trends, drawn as Games draws them: the market's prices and our projection in the green boxes. Games has the full list.

How to use it

  1. Scroll to the bottom of the dashboard.
  2. Tap a game to open it. In soccer, tap a competition's name to fold it.
  3. Choose another day in Schedule and the list follows, for example Tomorrow's Games — Summary.

TipAn empty list doesn't mean there are no games that day. Open Games to see every game.

Games

Games lists every game on the day you choose, grouped by competition, with live scores and a trend colour on each one.

Games

Every soccer game on the chosen day, grouped by competition, with the market's prices To win, for the Draw and at Total 2.5 goals, and our projection in the green boxes: the likeliest result and its chance, then the total goals.

How to use it

  1. Open Games.
  2. Choose a day in the row of days under the title. The title follows it: Today's Games, Tomorrow's Games, or the day's name.
  3. Tap a competition's name to fold or unfold its games. The main leagues open on their own.
  4. Read our projection in the green boxes on the right, then tap a game to open its research.

TipThe dashboard and Games share the same day, so going from one to the other keeps your place.

Games

Every NFL game on the chosen day: each team's record beside its name, the published lines for Spread, To win and Total, and our projection in the green boxes: who wins and by how much, then the total points.

How to use it

  1. Open Games.
  2. Choose the week, then the day. Each day shows how many games it has.
  3. On a phone, swipe the row of weeks sideways to reach other weeks.
  4. Read each team's record beside its name: wins, then losses, this season (a tie adds a third number).
  5. Read our projection in the green boxes on the right, then tap the game to open it.

TipDays already played keep their final scores and each team's record after that game, and the green boxes keep what we projected before kickoff.

Candle colour

The coloured bar on each game, the candle, shows how many strong trends it has (patterns that held in at least 85% of the games counted) next to the other games of the same sport.

How to use it

  1. Look at the coloured bar just left of the team names.
  2. Read green as one of the games with the most strong trends, yellow as the middle and red as the fewest, against that sport's games of the two weeks around today. Grey means the game has no trends yet.
  3. On a computer, point at the bar to see the exact number.

TipUse the colours to decide which games to open first.

Live scores

Games in progress show the minute or the quarter and the score right in the list, so you can follow the day without opening every game.

How to use it

  1. Look for the red minute, or LIVE: a soccer game in progress shows it in place of the kickoff time, and each side's score sits in the wide box beside its name.
  2. On an NFL game in progress, read the quarter instead (Q1 to Q4, or OT) with its clock: the time left in the quarter, or END between quarters. At halftime it says HALF.
  3. Check finished games for FT: the winner's name and score stay bright and the other side turns grey. An NFL game says FINAL (FINAL/OT after overtime).
  4. Keep Games open: while a game is on, the list refreshes every 20 seconds.

TipPostponed or cancelled games show their status in place of the kickoff time.

Following

Keep the teams and players you care about in one list, each with its next game.

Follow teams and players

Follow soccer teams and players to keep them in Teams & players you follow, with their next match and a few season numbers.

How to use it

  1. Tap the ★ at the top of the app, then Teams & players you follow.
  2. Select Add a team or Add a player.
  3. Search by name and tap Add + beside the one you want.
  4. Or tap the heart beside a player's photo when you open his card, for example from a lineup.

TipTap a filled heart to stop following.

Teams & players you follow

One page, Your Favorites, with everyone you follow: Favorite Teams, Favorite Players and, if you chose any when you set up your account, NFL Teams.

How to use it

  1. Tap the ★ at the top right, then Teams & players you follow.
  2. Read each card for the next game. Soccer cards add a few season numbers, such as goals.
  3. Check Upcoming for Your Teams for the soccer games of everyone you follow over the next 7 days.

TipYour list is saved to your account, so it's the same on your phone and your computer.

Install on your phone

GameGrid is a web app, so there's nothing to download from an app store. Add it to your home screen and it opens full screen, like an app.

Add GameGrid to your home screen

Add GameGrid to your phone's home screen to open it in one tap, full screen and with its own icon.

How to use it

  1. On an iPhone, open GameGrid in Safari, tap Share, then Add to Home Screen, then Add.
  2. On Android, open GameGrid in Chrome, tap the three-dot menu, then Install app (or Add to Home screen), and confirm.

TipOn a computer, use your browser's own install option, such as the install icon at the right of Chrome's address bar, or File → Add to Dock in Safari on a Mac.

What Pro unlocks

The research in GameGrid is part of Pro. Here's what stays open without it, and what a locked section looks like.

Unlock with Pro

Without Pro, the game lists, each game's header and live scores stay open. The research, such as Top Trends, Top Simulations, Trends, Simulations, the Stack and each game's research, shows a padlock card instead.

How to use it

  1. Look for the padlock card: it names what is locked, such as Top Trends are a Pro feature, with a short description and Unlock with Pro underneath.
  2. Select Unlock with Pro to see the plans.
  3. In the game lists, look for the padlock PRO tag on each game.

TipThe card also offers a 3-day free trial for new members. There's one free trial per person.

Simulations

Simulations runs every upcoming game 10,000 times with the GameGrid algorithm and lays out what came out: projected numbers and the chance of each outcome, for teams and for players.

GameGrid Algorithm · 10,000 trials

Our model runs each upcoming game 10,000 times, weighing team strength, league quality, recent form and head-to-head history. A projected number is what those runs average out to; a percentage is the share of runs in which the outcome happened.

How to use it

  1. Open Simulations from the menu at the top; on a phone, tap Sims in the bottom bar.
  2. Choose Teams or Players; the numbers show how many games and players are on the board.
  3. Choose Yesterday, Today, Tomorrow or Next 7.
  4. Search a team, player or fixture; the search filters both views at once.

Teams

The Teams view gives every match one row of projections. The rail chooses the market: Total Goals, Team Goals, BTTS, Projected Corners, Cards, Result or Projected SOT.

How to use it

  1. Choose a market from the rail, and tick competitions under All competitions to narrow the board.
  2. On Total Goals, read the projected total, then the chance of going over each line: O1.5, O2.5, O3.5 and O4.5.
  3. Switch Full game to 1st half to see the first half on its own.
  4. Tap a column heading to sort, and tap a match's name to open its Match Simulations.

TipPercentages share one colour scale, so the same shade means the same chance in every market; projected numbers are shaded against the other matches on screen.

Teams

The Teams view puts each game on one row, home team on the left and away team on the right. Points shows each side's projected points and the projected total; Win % shows each side's chance to win and the projected margin.

How to use it

  1. Choose Points or Win % from the rail.
  2. On a computer, the published total and its price sit under our projection in TOTAL POINTS, so you can compare them; a phone leaves them out to save room.
  3. On Win %, MARGIN counts from the home side; on a computer each side's moneyline sits under its chance and the spread under the margin.
  4. Tap a column heading to sort, or tap a team to open the game's Match Simulations.

Players

The Players view ranks every projected player. All Markets shows his chance to score, to assist and to score or assist, then his projected goals plus assists, shots and shots on target.

How to use it

  1. Choose All Markets or one market: Goal, Assist, Score or Assist, Goals + Assists, Shots or SOT.
  2. Use All fixtures to show one match, and Full game or 1st half.
  3. Tap a column heading to sort by it. Read each column on its own: the brighter the cell, the higher he ranks among the players on screen.
  4. Tap a player's name to open his match's Match Simulations on the Players tab.

TipTap one of his numbers instead to see every line for him, priced, with Add to Stack.

Players

The Players view ranks every projected player: his chance of an anytime touchdown and his projected passing, rushing and receiving numbers. On a computer, the published line and its price sit under each number that has one.

How to use it

  1. Choose All Markets or one market: Anytime TD, Pass Yds, Pass TDs, Rush Yds, Rec Yds or Receptions.
  2. Use All, QB, RB, WR or TE to show one position, and All fixtures to show one game.
  3. With one market chosen, VS LINE shows how far our number sits from the line; Anytime TD also adds 2+ TDS.
  4. Tap a player's name to open the game's Match Simulations on the Players tab.

TipA tag such as OUT or QUESTIONABLE next to a player shows his listed status. A player ruled out keeps his row and his tag, without a projection or a price, below everyone who plays.

Reading a percentage

Every percentage on Simulations is a chance: the share of the 10,000 simulated games in which that outcome happened. It is a chance, not a promise.

How to use it

  1. Read a high percentage as likely, not certain: anything under 100% still failed in some of the simulated games.
  2. Read a projected number, such as a total, as an average: real games land above and below it.
  3. Check our chance against recent games: the pop-out behind a percentage puts LAST 10 next to it.
  4. Check it against the market: the same pop-out shows how many points our chance sits above or below the chance the market price stands for.

TipCombining outcomes multiplies their chances, which is why the Stack shows the chance that all of them happen together.

Match Simulations

Tapping a match's name opens its Match Simulations: the chance of each result and the projections for that one match, from the same 10,000 runs.

How to use it

  1. On Team, read Win Probability: the home win, the draw and the away win.
  2. Under Projection, tap Top 5 for the strongest projections, each with the trend and the projection behind it.
  3. Switch to Scores, BTTS, Corners, SOT or Exact for the rest, or tap Players for every projected player.
  4. Tap View full breakdown to open the match page.

Match Simulations

Tapping a game opens its Match Simulations: the projected final score, each side's chance to win, and the game total and margin.

How to use it

  1. On Team, read the projected final score and the bar under it, each side's chance to win.
  2. Check the rows below for each team's points, the Game total and the Margin.
  3. Tap Players for every projected player; tap a heading to sort.
  4. Tap View full breakdown to open the game page.

Every line, priced

Tapping a percentage opens every line of that match with our price next to the market's, so you can see where they differ and add any of them to your Stack.

How to use it

  1. Tap a percentage under Total Goals, Projected Corners, Cards, BTTS or Result, or one of a player's numbers on Players (full game only).
  2. Read the box at the top: the line you tapped, Our price, the market price, Last 10 and our chance.
  3. Compare every line in the table: CHANCE, OUR PRICE, the market price, how many points apart they are, and LAST 10 for each team.
  4. Tap + Add on a line, or Add to Stack in the box; Full simulation opens the match's Match Simulations.
  5. Choose whose prices you see with PRICES FROM at the top of the pop-out.

TipOur price is our chance written as a price. Green means our chance is higher than the market price says; red means the market is more confident than we are.

Every line, priced

On NFL, tapping one of a player's numbers on Players opens every line for him, with our price next to the market's.

How to use it

  1. On Players, tap one of his numbers, for example under Anytime TD.
  2. Read the box at the top: the line, Our price, the market price, Last 10 and our chance.
  3. Compare every line in the table: CHANCE, OUR PRICE, the market price, how many points apart they are, and LAST 10, his last ten games.
  4. Tap + Add on a line, or Add to Stack in the box.
  5. Choose whose prices you see with PRICES FROM at the top of the pop-out.

TipFor yards and catches, our chance starts from the market's and moves up to 10 points toward our projection.

Stack

The Stack puts lines together from any game, soccer or NFL, and gives you one verdict on them in words: STRONG, FAIR or WEAK.

Your Stack

The top of the Stack is the verdict: one word for all your lines, a sentence on how many hold up, and the line holding it back.

How to use it

  1. Open Stack from the menu at the top or from the bottom bar; the number beside it counts your lines.
  2. Read the word, STRONG, FAIR or WEAK, and the sentence under it, for example Four lines hold up. One looks weak.
  3. Weakest names the line holding your Stack back, and Remove the weak line takes it out. Undo in the message that appears brings it back.
  4. Under the sentence, the price for all your lines together, from the source you choose in PRICES FROM at the bottom of the page; each line shows its own price beside it.
  5. Under the verdict your lines are grouped by game, each game lit in its two clubs' colours, with the time and the competition.
  6. Refresh, at the top, reads every line again. The Stack also does it every five minutes while it is open, and when you come back to the page.

TipThe verdict says how well our numbers back your lines. It is not the chance that all of them happen.

Add to Stack

Lines reach your Stack from four places, and soccer and NFL lines sit side by side in it.

How to use it

  1. On Simulations, tap a percentage or one of a player's numbers, then + Add on a line or Add to Stack in the box.
  2. On Trends, in List view, open a trend and tap Add to Stack.
  3. On a game page, use Add to Stack under a research result.
  4. + Add a line, under your Stack, searches any player or game and researches it right there (see Add a line).
  5. Tap In your Stack to take a line out again. The number beside Stack in the menu counts your lines.

TipA Stack holds up to 20 lines.

Add a line

Search any player or game from your Stack, research it there and add the lines you want, without leaving the page.

How to use it

  1. Tap + Add a line under your Stack, then pick NFL or Soccer at the top.
  2. Search a player, a team or, for soccer, a league, or pick a game from the list. Games already in your Stack come first, and soccer's top leagues lead the list.
  3. A game opens on Game lines. Pick a market (Total points, Spread, To win or Team points for the NFL; Goals, Team goals, Corners, BTTS, Result, On target or Cards for soccer), then a side, and move the line with − and +.
  4. Each line shows its price, our chance, what we project and its word, then each side's last 10 games against it and the four readings.
  5. Players lists both teams. Tap one to research him: his markets, the number to reach, his last 10, our projection and chance, and the best published price for that line.
  6. Tap Add … to Stack, keep going, and tap Done when you have what you want. Back returns to the game or the search, and the count at the bottom is the lines in your Stack.

TipOn a phone the sheet slides up from the bottom, and the keyboard opens only when you tap the search.

Strong, fair, weak

Each line has its own word and its own chance, and the readings behind them.

How to use it

  1. Read each row: the player or the game, the line, its word and its chance.
  2. Tap a row to see its readings: Simulations (what our simulation projects), Stats (the last 10 games), Trends (our trends for that player or team in this game) and Scenarios (the game the line needs). A soccer player's shots, shots on target or goal also has Volume: how many shots he takes a game, and how many hit the target or go in; a match's shots on target has the two clubs' recent games. Each is marked ✓ for the line, – neither way, or ✕ against it.
  3. A line's word follows its chance, and drops a step when two of its readings go against it. For a soccer player's shots, shots on target or goal, the chance is half our simulation and half the volume; for a match's shots on target it is our simulation's.
  4. Under the readings, − and + move the line, for example from Over 2.5 goals to Over 1.5 goals, keeping its place in your Stack; its chance, readings and price update.
  5. Research opens the player's research on his game's Player tab with that market and line picked (a team line opens the game's research), so you can check the chart or change the line there.
  6. Remove from Stack takes the line out; Undo brings it back.

TipA line whose game has kicked off is marked STARTED.

How the verdict works

Your Stack's word comes from its lines' words, never from one chance for all of them together.

How to use it

  1. Two WEAK lines make the Stack WEAK, and one makes it FAIR.
  2. With no weak line it reads STRONG when at least half its lines are strong, and FAIR otherwise; the line under it says how many are strong and how many fair.
  3. Every reading comes from our own numbers: the 10,000 simulated runs of each game, a player's shots a game, the last 10 games, our trends for that game, and the game each line needs.

TipTaking out the weakest line is often the quickest way to a stronger Stack.

After the games

Once a game is over, each of its lines shows HIT or MISSED with what happened, and your Stack shows its result.

How to use it

  1. Open your Stack after the game: each line of it shows HIT or MISSED and the number, such as his rushing yards or the goals, and the game's header shows the final score.
  2. Tap a line to see the result above the readings it had before the game.
  3. Your Stack reads MISSED as soon as one line misses, and HIT when every line that counts hits. A line counts for neither when the player did not play, the number landed exactly on the line, or the game was called off.
  4. Lines leave your Stack 7 days after their game, and a saved Stack is deleted once all of its games are 7 days past.

TipThe bar at the bottom of the app turns red when your Stack has missed.

Saved

Save Stack keeps a copy of your Stack under Saved, with a name; Clear empties the current Stack.

How to use it

  1. Tap Save Stack at the bottom of your Stack, name it, and tap Save. Your Stack stays open.
  2. Once you have saved one, Current and Saved appear at the top of the page, to move between the Stack you are building and the ones you kept.
  3. On Saved, each Stack lists its lines, says UPCOMING, STARTED or FINAL, and shows its word, or HIT or MISSED once its games are over. The pencil beside its name renames it.
  4. Tap Open to make it your current Stack again, or × to delete it for good.
  5. Tap Clear to empty the current Stack on every device you are signed in on; Undo brings it back.

TipYour Stack is kept with your account, and this browser keeps a copy, so it is still there when you come back.

NFL game · Overview

Every NFL game has its own page. Before kickoff it opens on the Overview: the matchup at the top, then research cards from the written Breakdown down to the stadium and the weather.

Reading the game page

The top of each NFL game page sets up the matchup: the week, kickoff time and stadium, both teams with their last five results, and averages from their recent meetings. The tabs above it split the research into Overview, Game and Player.

How to use it

  1. Open a game from Games. Before kickoff it opens on Overview.
  2. Read the header. Kickoff shows in your own time zone, and each team's last five results run from oldest on the left to newest on the right.
  3. Tap Overview, Game or Player to switch tabs. On a phone you can also swipe left or right.
  4. Look for Live on the left around kickoff: a game in progress opens there. Once the game is over the tab becomes Match, and the page opens on it.
  5. Tap Games at the top left to close the game page.

TipTap a team's crest or name in the header to open that team's profile.

GameGrid Breakdown

A short written read of the game, marked AI, in up to five cards. Each card makes one point, with the numbers behind it lit in green.

How to use it

  1. Open a game. GameGrid Breakdown is the first card on Overview.
  2. Read FORM for each team's recent results, and MATCHUP for their past meetings when they have met.
  3. Read SCORING for the projected total, and MARKET for how our projection compares with the published lines once they're out.
  4. Check KEY for the one thing to watch before kickoff, such as an injury or a short week.
  5. When the weather could change the game, a WEATHER WATCH card comes first. Tap See Stadium & Weather → for the full forecast.

TipWhen KEY points to an injury, check the injury report at the bottom of the Game tab.

GameGrid Take

One paragraph that sums the game up around a single market: the one that scored highest when our model combined its simulations with past patterns.

How to use it

  1. Find GameGrid Take right under the Breakdown.
  2. Read the green line at the top right (under the title on a phone): the market the Take is about, and the share of our simulations in which it happened.
  3. Read the paragraph for the reasons behind it and what could change it before kickoff.

TipRead it after the Breakdown: the Breakdown lays out the evidence card by card, and the Take is the conclusion.

Match Simulations: Win %

Our model plays the game out 10,000 times. Win % opens the card with the projected final score, each team's chance to win, and the published moneyline to compare it with.

How to use it

  1. Scroll to Match Simulations and keep Team selected. Win % is the first tab under Projection.
  2. Read the projected final score for each team, then the bar under it with each side's chance to win.
  3. Read the line below: how many of the 10,000 games the likelier winner took and, before kickoff, the published moneyline with the chance it implies.
  4. Check the Rating at the top right: the higher it is, the more game history and squad data the projection rests on.

TipThe two chances always add up to 100%: ties are rare in the NFL, so the projection leaves them out.

Match Simulations: Points, Total and Margin

The other Team tabs break the projection down: the points for each side, the game total and the winning margin.

How to use it

  1. With Team selected, tap Projected Points for each team's projected points and share of the scoring, with the total in the middle.
  2. Under the total sits the published line and its price, for example Line 44.5 (-110). Under each team's points, Implied is what the published total and spread leave that team.
  3. Tap Game Total for the projected total, the published line under it, and the chance the game goes over 37.5, 40.5, 43.5, 46.5 and 49.5 points.
  4. Tap Margin for the projected winner and margin, the published spread under it, plus the chance the home team wins by more than 3 and by more than 7.
  5. On a phone, look for the shorter names Points and Total.

TipThe green on the Game Total and Margin tiles follows the percentage itself, so a shade means the same range of chance in every game. Once the game starts, the lines stay as they were at kickoff.

Match Simulations: Players

Projections for every player our model simulated in this game, each with the published line and price under it when there is one.

How to use it

  1. In Match Simulations, tap Players.
  2. Tap a team's crest to see only its players, or All for both teams.
  3. Choose a market on the rail, from All Markets to Rush + Rec Yds. With a single market, Vs Line shows how far each projection sits above or below its published line.
  4. Tap a column heading to sort by it. A tag such as Questionable marks a player on the injury report.
  5. A player ruled out, tagged OUT, IR or DOUBTFUL, keeps his row without a projection or a price, below everyone who plays.

TipThe same board sits at the bottom of the Player tab as Team Simulations, and a team or market you choose in one carries over to the other.

Favorite Targets

Who each quarterback throws to: the five players he targets most, each with his share of the targets, catches, yards and touchdowns, plus a pattern line underneath.

How to use it

  1. Scroll to Favorite Targets under Match Simulations.
  2. Read the bar under each quarterback: each green segment is one receiver's share of his targets, and grey is everyone else.
  3. Tap a receiver to see his targets game by game. Tap a game's square to open that game, or a number in the row below, such as catch %, for his game log.
  4. On a phone, tap a team's logo at the top to switch quarterbacks. A wide screen shows both side by side.

TipIn the game squares, a white outline means he led the team in targets that game, and TD means he caught a touchdown.

Team Cheat Sheet

Where each defense gives up the most, and who on the other side gets it. Each offense has a column: a Player to watch first, then up to five stats where the defense it faces ranks among the NFL's worst 10.

How to use it

  1. Scroll to Team Cheat Sheet under Favorite Targets.
  2. Start with Player to watch: the player who meets that defense's biggest weak spot, and the stat behind it.
  3. Read the list below it. Each row is a stat the defense gives up a lot of, with its number and, where it applies, a small photo of the player who meets it.
  4. Tap any row to see all 32 defenses ranked on that stat.
  5. On a phone, tap a team's logo to switch offenses.

TipThe subtitle says how many games each defense has played, so you know how big the sample is early in the season.

Share the Team Cheat Sheet

Share turns the cheat sheet into a ready-to-post image: both columns, the matchup and kickoff, and the season it covers.

How to use it

  1. In Team Cheat Sheet, tap Share at the top right. On a phone it's the share icon.
  2. Wait while the button says Making image….
  3. Choose where to post it from your phone's share sheet. On a computer the image downloads as a picture instead.
  4. If your phone shows Tap to share, tap once more.

TipIt's a picture, not a link, so you can post it anywhere you can post a photo.

Defensive Analysis

Each defense's three best and three worst stats this season, ranked among all 32 teams, with a sentence on what it stops and what it lets through.

How to use it

  1. Scroll to Defensive Analysis under the Team Cheat Sheet.
  2. Read the sentence over each defense, then its overall rank and its Best at and Worst at lists.
  3. Tap a stat to see that defense game by game, or switch to All 32 defenses for the full ranking.
  4. Tap the best game against them, under the lists, for every opposing player's game this season by Passing, Rushing, Receiving and Touchdowns.
  5. Tap Show all at the bottom for the rest of the stats. On a phone, tap a team's logo to switch defenses.

TipGreen rank lines are in the NFL's best 10, red ones in its worst 10, and grey ones in the middle of the pack.

Compare Books

Published lines for this game side by side, one column per source, so you can see where each side has its best price. The best price is lit green with a star, and the shading fades toward the worst.

How to use it

  1. Scroll to Compare Books, just above Stadium & Weather.
  2. Under Game Props, read Moneyline, Spread and Total. Each outcome has a row with every source's price.
  3. Look for grey prices with a small number beside them: those sources are on a different line, so they aren't shaded.
  4. Tap Player Props, choose a team and use Market to narrow the list. Under All markets, each market shows five players until you tap Show all.
  5. On a phone, read the best price on each row's plate, then swipe the prices sideways to see the rest.

TipA best price needs at least two sources quoting the same line, so a price that stands alone is never marked best.

Your sources in Compare Books

The menu at the top right of Compare Books sets which sources the card shows and which ones are yours. Your starred sources move to the front of every row, with a white line along the top.

How to use it

  1. Open the menu at the top right of Compare Books. It shows how many sources are on.
  2. Under Show, tick or untick a source to add it to the card or hide it.
  3. Tap the star next to a source to make it one of yours, and tap it again to remove it.
  4. Tap Reset to default to start over.

TipYour stars carry over to soccer's Compare Books and are saved in this browser. Which sources show is kept separately for each sport.

Stadium & Weather

What the weather will do at kickoff and how much it matters: the temperature and the wind in big numbers, the stadium from above with the wind moving across it, a weather watch when the forecast could change the game, and an hour-by-hour row.

How to use it

  1. Scroll to Stadium & Weather, the last card on Overview.
  2. Read the circle: the stadium from above, with the field always lying across. The compass letters around it show which way north is, the green arrow sits on the side the wind comes from, and the streaks blow the way it blows. The stronger the wind, the faster they move.
  3. When the forecast could change the game, a Wind watch, Rain watch, Snow watch, Cold watch or Heat watch says why, and three tiles show what it makes harder and what it barely touches.
  4. Check the roof tag beside the stadium's name: Dome, Fixed roof, Retractable roof or Open air. Indoors, the card says Indoors · weather won't matter. When the roof can close, the watch says so.
  5. Tap Wind, Rain or Temp (and Snow when snow is forecast) to switch the hour-by-hour row. It runs from three hours before kickoff to four hours after, with the game's hours outlined in green.

TipThe forecast appears about a week before kickoff, and only for games played in the US. A watch also opens the GameGrid Breakdown, at the top of Overview.

NFL game · Game tab

The Game tab researches the matchup itself: each team's numbers against a line you set, the two teams' past meetings, our projection for the game and the injury report.

Markets and the chart

The top card charts one market for one team, one bar per game. The dashed line is the line you are testing, and the big percentage says how often the team's games cleared it.

How to use it

  1. Open a game and tap Game.
  2. Tap a crest in the capsule at the top of the card to choose the team. The visitors are on the left.
  3. Tap a market, such as TOTAL POINTS, TEAM TOTAL, MARGIN or TURNOVERS. Scroll the row sideways for the rest, through to TIME OF POSS.
  4. Read the percentage and the sentence beside it: how many of the games cleared the line, and their average.

TipGreen bars cleared the line and red bars fell short. MARGIN is the team's winning margin, so a loss counts as a negative number.

Windows, line and filters

The strip under the chart and the controls below it decide which games are counted. Each window shows its own hit rate, so you can compare recent form with a whole season at a glance.

How to use it

  1. Tap a window: L5, L10 or L20 (on a computer also L30 and L50) for the most recent games, a season such as 2025 or 2026, or VS with the opponent's code (for example VS NO) for the games against them.
  2. Use − and + to move the line, or type a number. The round arrow that appears takes it back to where it started.
  3. Choose HOME, ALL or AWAY, then narrow further with RESULT, TIME SLOT, GAME TYPE and REST. On a phone those four sit behind MORE FILTERS.

TipOn TOTAL POINTS the line starts at the published game total, with its prices under CURRENT ODDS. Other markets start at the median of the team's last 10 games. On a phone L30 is hidden.

WINS

WINS charts each game as a result instead of a number, so the percentage is simply how often the team won.

How to use it

  1. Tap WINS in the market row.
  2. Read each bar: W in green for a win, L in red for a loss and T in grey for a tie.
  3. Choose Win, Tie or Loss at the end of the window strip to count that result.

TipWINS has no line, so the − and + stepper steps aside while it is selected.

H2H

H2H switches the chart from one team's games to the meetings between these two teams, every one we hold, so every bar is a game between them.

How to use it

  1. Tap H2H between the two crests. It opens on the last 10 meetings.
  2. Choose a market. The headline counts the meetings that cleared the line, for example 4 of the last 10 meetings. A game market such as TOTAL POINTS draws one bar per meeting; a team market such as TEAM TOTAL draws both teams' bars side by side.
  3. Under the chart, − and + count one meeting more or fewer, and L5, L10, L20, L30 and All jump straight there, each with its own hit rate.
  4. Tap Filters for the Part of game, Whose number (both teams or one team, on a team market), Where (either team's stadium) and the Game type when they have met in the playoffs, then Done. The chips under Filters suggest tonight's stadium, the team you came from and the first half; a filter that is set shows as a chip, and its × clears it.
  5. Tap a crest to go back to one team's games.

TipUnder each bar are the score, the date and week, and the logo of the team whose stadium it was; the key over the chart says whose score comes first. With one team's number picked, each meeting draws that team's bar alone.

Simulations

SIMULATIONS shows our model's projection for this game from the chosen team's side, worked out over 10,000 simulated games: its points, the game total, the margin and its chance to win.

How to use it

  1. Scroll to SIMULATIONS: beside TRENDS on a computer, below it on a phone.
  2. Read TEAM POINTS, then GAME TOTAL against the published total: the ring is green when the projection is over the line and red when it is under.
  3. Read MARGIN, a plus number for the favourite and a minus number for the underdog, then WIN CHANCE to win outright.
  4. Tap the other crest at the top of the tab to read the game from the other side.

TipOnly GAME TOTAL is read against a published line, so the other dials say No line posted. The line under the dials gives the opponent's projected points and the game's Rating.

Injury Report

INJURY REPORT, at the bottom of the Game tab, lists for each team the starters who might miss the game and who is next in line at their spot.

How to use it

  1. Scroll to the bottom of the Game tab.
  2. Read each team's count of starters who might miss, then each starter: his status, such as QUESTIONABLE or OUT, his position and Next:, the player behind him.
  3. Tap Show to list everyone else on the report.

TipThe status colour shows how serious it is: amber for questionable, orange for doubtful, red for out or injured reserve.

Bar details

Every bar on the Game and Player tabs carries its game: the score, the date and week, home or away, the days of rest, and the number the chart is measuring against the line.

How to use it

  1. On a computer, hover over a bar. The other bars dim and a card shows that game.
  2. Click the bar to open the game overview.
  3. On a phone, tap a bar for the same card, then tap SEE THE FULL MATCH OVERVIEW.

TipWith the keyboard, tab to the chart and use the left and right arrow keys to walk through the games.

Game overview

The game overview opens over the page for any past game in a chart: the final score, the score by quarter, both teams' stats, every player's numbers and the scoring plays.

How to use it

  1. Click a bar, or tap SEE THE FULL MATCH OVERVIEW on a phone.
  2. Switch between Game, Players and Summary.
  3. Close it with the cross at the top right.

TipOpened from a player's chart, it also shows that player's numbers from the game at the top.

NFL game · Player tab

The Player tab researches one player at a time. Choose him and a market, and see game by game how often he cleared a line. Below are his trends and projection, his record against this season's lines, how this defense handles his position, who gets the ball near the end zone, and boards for every player in the game.

Choosing a player

The name card at the top holds the player you are researching. Switch team, open the list or search by name to change him.

How to use it

  1. Open a game and tap Player.
  2. Tap a crest at the top of the card to switch team. The card opens on that team's quarterback.
  3. Tap the name card to open the list: TOP PLAYERS first, then the roster by position.
  4. Or type two letters or more in Search a player to find anyone on either team. Choosing a player from the other team switches team for you.

TipEach name in the list carries his average on his main market, such as 95 rush yds/g.

Player markets and the chart

The chart shows one market for the chosen player, one bar per game, against the line you set. The big percentage says how often he cleared it.

How to use it

  1. Tap a market in the row at the top. A quarterback opens on PASS YDS, a running back on RUSH YDS, and a receiver or tight end on REC YDS.
  2. Read the percentage and the sentence beside it: how many of his games cleared the line, and his average.
  3. Use − and + to move the line, or type a number. CURRENT ODDS shows the over and under prices whenever the line on screen is a published one.
  4. Hover over a bar for that game, or tap it on a phone. Click it to open the game overview.

TipThe line starts at the most common published line, or at his median over his last 10 games when none is posted. The round arrow beside the stepper takes you back to it.

Markets by position

The market row follows the player's position, so a running back is never offered passing markets and a receiver's row opens on his receiving.

How to use it

  1. Quarterbacks: PASS YDS, PASS TD, COMPLETIONS, PASS ATT, INT, RUSH YDS, RUSH ATT, RUSH TD, PASS+RUSH and TOTAL TD.
  2. Running backs: RUSH YDS, REC+RUSH, RUSH ATT and RUSH TD first, then RECEPTIONS, REC YDS, TARGETS, RZ TARGETS, REC TD and TOTAL TD.
  3. Receivers and tight ends: REC YDS, RECEPTIONS, TARGETS, RZ TARGETS, REC TD and TOTAL TD, then REC+RUSH and the rushing markets for those who carry the ball.

TipRZ TARGETS counts his targets inside the opponent's 20. A market only appears once he has a number in at least three games.

Windows and part of the game

The window strip chooses which games count, and the capsule beside it chooses which part of each game: the full game, a half or a quarter.

How to use it

  1. Tap a window: L5, L10, L20 (on a computer also L30 and L50), a season such as 2026, or VS with the opponent's code for his games against them.
  2. Tap Full, 1H, 2H, 1Q, 2Q, 3Q or 4Q to chart that part of each game. 2H includes overtime.
  3. Read the sentence: it names the part of the game, such as first-half rush yds.

TipHalves and quarters are counted play by play, and a game that could not be counted shows NO DATA. Published lines are for the full game, so off Full the line starts at his median instead.

Filters

Filters narrow the chart to the games you care about, and the sentence above the chart names every filter that is on.

How to use it

  1. Tap Filters for Part of game, Home or away, Time slot (such as Primetime or Sunday), Result (such as After a win), Game type (such as Division game) and Rest (Short week or Extra rest), then Done.
  2. Volume filter, after Home or away, is his volume for the market: passes for a quarterback's passing, targets for catches and receiving yards, rushes for rushing. Switch it on to see how many he had at the foot of each bar, then drag its two handles to keep the games where he had at least, at most or between those numbers. Switching it off clears that filter.
  3. Choose The game before to keep the games that came right after one like that, such as after a game with 19 or fewer passes.
  4. Each filter that is on shows as a chip under Filters: tap one to switch it off, or tap Clear in the sheet to switch them all off.

TipL10 counts his last 10 games that match the filters. When fewer games match, the sentence says so.

Touchdown tries

On touchdown markets each bar stands in front of a dashed box for his tries: carries or targets snapped inside the 20, plus any touchdown from further out. The label reads touchdowns over tries, such as 1/4.

How to use it

  1. Choose RUSH TD, REC TD or TOTAL TD.
  2. Read each label: touchdowns over tries.
  3. Read the line under the sentence: how many of his tries became touchdowns, and how many inside the 5.

TipTries are counted for the full game only. TOTAL TD is the touchdowns he scores himself, a quarterback's too: the ones he throws are PASS TD.

Record vs Line

RECORD VS LINE shows his published line in every game this season beside what he did, his best read for this week, and every line in this game worth a look.

How to use it

  1. Tap a team, then a face to choose the player. It starts on the player you are researching above.
  2. Read BEST READ THIS WEEK on his card: the side his numbers point to, the price, our projection and the reasons behind it. Some players have No clear read this week.
  3. Beside it on a computer, or below it on a phone, tap a market and Home, All or Away. Each column is a game this season, oldest on the left: green when he went over that week's line, red when he did not. His line is the white dots joined across the chart, and this week's is the green dot at the end.
  4. Hover a column, or tap it on a phone, for that game's score, its line and his whole stat line. Click the column, or tap SEE THE FULL MATCH OVERVIEW, to open that game.
  5. Open lines worth a look for every read in this game, and tap a row for its reasons.

TipA green check is a reason that backs the read, and a red cross one that goes against it.

Team Defense

Team Defense, titled with the defense's code (such as ATL Team Defense), lists every quarterback, running back, receiver and tight end who faced this game's defense in its recent games, beside his line that day, so you can see what a position does against it.

How to use it

  1. Scroll to the card above RECORD VS LINE. It opens on the defense your player faces, at his position and market.
  2. Tap QB, RB, WR or TE. Beside them, All keeps every player of the position, and RB1, RB2 or RB3 keeps the back his team used most, second or third that season (the most carries and targets a game; for receivers and tight ends the most targets a game, for quarterbacks the most passes a game). A starter who left a game early keeps his number.
  3. Pick a market (every one the Player tab has for the position), or All markets for every published line at once.
  4. Choose Home, All or Away (where the defense played) and L3, L5, L10 or Season.
  5. Read the count of overs and unders, then each row: his result, the line with its price, and the date. On a computer, VS LINE says how far over (green) or under (red) his line he finished, in percent. Tap a row to open that game, with him picked out.

Tipno line means nothing was published for him that day, so the row shows what he did without a verdict.

Player Board

The PLAYER BOARD puts every player in the game on one grid: a row per player, a column per line, greener the more often he reached it, with our projection, our chance and the prices.

How to use it

  1. Find PLAYER BOARD: right under the chart on a phone, at the bottom of the tab on a computer. It opens on All markets: each market's usual lines, the ones most players have first.
  2. Pick a market, such as Rec yards, to see every line from 10+ to 100+, with our projection (Proj) first. Each player shows only his own markets.
  3. Choose a team with its crest, a window (L3, L5, L10, L20, Season or vs opp), and Home or Away.
  4. Tap a heading to sort high to low, again for low to high, and a third time to go back.
  5. A player ruled out, tagged OUT, IR or DOUBTFUL, keeps his record without our projection or a price, listed after everyone who plays.

TipA white dot means our chance at that line is at least 3 points above what the best price says. A white ring means his record in the window is at least 10 points above it.

His games and every line

Tapping a cell on the Player Board opens his games on that market as bars, then every line with how often he reached it, our chance and the best price.

How to use it

  1. Tap a cell, or a player's name, on the PLAYER BOARD.
  2. Change the market, the line, the window and Both, Home or Away at the top.
  3. Read the bars: his number in each game against the dashed line, green where he reached it. Hover over a bar, or tap it, for its date and opponent.
  4. Read every line under the chart: L5, L10, L20, the season and vs this opponent, then Our chance, Best price, Price says and Books. Tap a line to draw it.

TipPrice says is the chance the best price stands for. Compare it with Our chance on the same line.

Red Zone Usage

RED ZONE USAGE shows who gets the ball near the end zone for the team you chose: each player's carries and targets inside the 20 and at the goal line this season, and his share of the team's.

How to use it

  1. Choose the team with the crests at the top of the card.
  2. Read INSIDE THE 20 and GOAL LINE for each player: his chances, then his share of the team's.
  3. Tap INSIDE THE 20 or GOAL LINE to sort: most first, then fewest, then back.
  4. Tap Everyone else to list the rest of the team, and Show fewer to fold it again.

TipThe goal line means the ball was snapped at the 5 or closer. On a computer the card lists as many players as fit beside Team Simulations.

Team Simulations

TEAM SIMULATIONS, at the bottom of the tab, lists every player in the game with our projection for each market and the published line beside it.

How to use it

  1. Tap a crest to see one team, or All.
  2. Tap a market, such as Rush Yds, to rank the players on it. A single market adds VS LINE: how far each projection sits from its line.
  3. Tap a heading to sort by it.

TipIt is the same board as Players in Match Simulations on the Overview, so a choice made in one shows in the other.

NFL game · Live and Match tabs

Around kickoff the game page gains a Live tab, left of Overview, and opens on it. Once the game is final the tab becomes Match: the final score and what happened, card by card.

Live

Live follows a game in progress: the score, the quarter and the clock, who has the ball, the down and distance on a drawn field, the current drive play by play, and the same player stats, team stats and scoring plays as Match.

How to use it

  1. Open a game that is under way. The page opens on Live, marked with a red dot.
  2. Read the score card: the ball beside the team in possession and its timeouts left, then the down, the distance and the spot, with RED ZONE inside the 20.
  3. Read CURRENT DRIVE for the plays of the drive, newest first.
  4. Hover over or tap a total under the score for each team's number.

TipThe tab refreshes every 10 seconds while it is on screen. It appears five minutes before kickoff, and says Not started yet until the game begins.

Final score

Once a game is final its page opens on Match, left of Overview. The top card shows the final score and the game totals: points, total yards, pass yards, rush yards and turnovers.

How to use it

  1. Open a finished game. It opens on Match.
  2. Read the score: the winner's number is green.
  3. Hover over or tap a total, such as TOTAL YDS, to see each team's number.

TipFINAL / OT marks a game decided in overtime.

Player Stats

PLAYER STATS lists every player's numbers from the game in five categories: Passing, Rushing, Receiving, Rush + Rec and Touches.

How to use it

  1. Tap a crest to see one team, or ALL.
  2. Tap a category. On a computer, a bar shows each player's main number, such as his rushing yards.
  3. Tap a column heading to sort by it, and again to flip the order.
  4. On a phone, swipe the table sideways for more columns.

TipTouches adds a player's carries and catches. A dash means the stat was not recorded, not a zero.

Team Stats

Under the player stats, the score by quarter and TEAM STATS compare the two teams: total, passing and rushing yards, first downs, third and fourth downs, red zone trips, turnovers, penalties and possession.

How to use it

  1. Read the score by quarter, with T for the total and an OT column when there was overtime.
  2. Read the visitors' figure on the left and the home team's on the right. The brighter bar marks the side that did better.
  3. Tap a crest to focus on one team, or ALL for both.

TipOn turnovers and penalties fewer is better, so the brighter bar goes to the side with fewer.

Scoring Plays

SCORING PLAYS lists every score in order, quarter by quarter: the clock, the type of score, the play, and the score after it.

How to use it

  1. Read down from the first quarter.
  2. Read the tag on each play, such as TD or FG, and the crest of the team that scored.
  3. Read the score after the play on the right, visitors first.

Soccer match page

Every soccer match has its own page. The header sets up the game, the tabs split the research, and a tap on either team opens its profile.

Reading the match page

Every match page has a row of tabs that split the research. On Overview, the header sets up the game: the competition, kickoff, stadium, referee and TV channels, then both teams with their last five results and averages from their recent meetings.

How to use it

  1. Open a match from the dashboard or Games. Before kickoff it opens on Overview.
  2. Read the header. Each team's last five results run from oldest on the left to newest on the right, and the line underneath averages GOALS, BTTS, CORNERS and SOT from their last meetings.
  3. Tap Overview, Game or Player to switch tabs. On a phone you can also swipe left or right.
  4. While the match is on, a Live tab appears and the page opens on it. After full time Match takes its place, and a finished match opens there.
  5. Tap Matches at the top left to close the match page.

TipTap a team's crest or name in the header to open its team profile.

Team profile

Every team has a profile: where it sits in its league, its record this season, its next match, and the players and numbers behind its season.

How to use it

  1. Tap a team's crest or name in the match header.
  2. Read the banner: league position, wins, this season's record with goals for and against, and the next match. Research opens that match's page.
  3. Switch tabs: Overview (a summary, the next match side by side, the last 10 games and key players), Fixtures, Squad, Player Stats and Team Stats. On a phone, swipe the tab bar to reach them all.
  4. Tap a game in the last 10 to see how it went, and tap a column heading to sort a table.
  5. Close the profile with the X at the top right.

TipOn Player Stats and Team Stats, choose a competition at the top to see that competition's numbers only.

Soccer match · Overview

The Overview stacks the research for one match, card by card: the Breakdown and Take, lineups and absences, trends, simulations, market prices, the referee and the table. You can reorder the cards or hide the ones you don't use.

GameGrid Breakdown

A quick read of the match in short cards, each making one point with its key numbers in green. The cards are built from the latest data when you open the match.

How to use it

  1. Open a match. GameGrid Breakdown is the first card under the header.
  2. FORM gives each team's last five results, with goals scored and conceded per game.
  3. H2H covers their past meetings. It appears when they have met at least three times.
  4. GOALS sets recent form and the head-to-head beside our projected total, with the chance of more than 2.5 goals and of both teams scoring.
  5. KEY names regular starters who will miss the match, and TRENDS lists up to three patterns that hit at least 70% of the time. Each one shows only when there is something to say.

TipRead the Breakdown first, then the GameGrid Take right under it for the conclusion.

GameGrid Take

One paragraph that sums the match up around the strongest pattern in the data, with the algorithm's probability for it and the numbers that support it.

How to use it

  1. Find GameGrid Take right under the Breakdown, in the card with the green border.
  2. Read the opening line for the pattern and its probability.
  3. Read on for the form, head-to-head and simulation numbers behind it, then check the cards below for the detail.

TipThe Take is written once the game's simulation is in, and stays the same after that, while the Breakdown above it follows the latest data.

Expected Lineups

Each team's probable starting XI and formation, based on recent starts and team news. Once the clubs release their teamsheets, about an hour before kickoff, the card becomes Starting XI, and once the game kicks off it is LINEUPS, the same card as on Live and Match.

How to use it

  1. Find Expected Lineups under the Take.
  2. Read each row: the player, his position, and green bars for how many of the team's last five games he started.
  3. Tap a player to open his player card with his average rating, recent form and his numbers.
  4. On a phone, tap a team's name at the top of the card to switch teams.

TipCome back close to kickoff to see the official lineups.

Unavailable Players

Who each team will be missing: injuries, suspensions and other absences, with the reason and the expected return date when there is one.

How to use it

  1. Find Unavailable Players under the lineups. It only appears when at least one player is listed.
  2. Read each row: the player, his position, the reason, and Out until a date or No return date.
  3. Tap a player to open his player card.
  4. A long list shows five players first. Tap the button under it, such as +3 MORE, to see the rest.
  5. On a phone, tap a team's name to switch teams.

TipWhen a regular starter is out, the Breakdown's KEY card points it out too.

Match Simulations

The GameGrid algorithm simulates the match 10,000 times. The Team view shows how often each side won and how often it ended level, then the projections that came out of it.

How to use it

  1. Scroll to Match Simulations. Team is selected first.
  2. Read Win Probability: each team's share of the simulations, with the draw in the middle. The market price for each result sits under its name.
  3. Under Projection, Top Projections lists up to five projections, strongest first, each with the trend and projection behind it and the market price when there is one.
  4. Tap Projected Scores, Projected BTTS, Projected Corners, Projected SOT or Exact Score for one market at a time. On a phone they read Top 5, Scores, BTTS, Corners, SOT and Exact.
  5. Under each projection sits the published line and its price when there is one, for example Line 2.5 (-141): the line priced nearest even, or 2.5 for the match's goals when no line is. BTTS shows the price for Yes and for No.

TipThe Breakdown's GOALS card quotes the projected total from this same simulation. Lines for corners and for each team's goals appear closer to kickoff, and once the match starts every line stays as it was at kickoff.

Match Simulations · Players

The Players view shows each player's average numbers across the simulations: goals, assists, goals plus assists, shots and shots on target.

How to use it

  1. In Match Simulations, tap Players.
  2. The top 12 show first, sorted by GOALS. Tap any column heading to sort by it.
  3. Tap the button under the table, for example Show all 22 players, to see everyone.
  4. On a phone the headings are shortened to GLS, AST, G+A, SH and SOT. Swipe the table sideways to see every column.
  5. Tap any player to open his lines.

TipSort by SOT to see who the simulations expect to test the goalkeeper most.

Match Simulations · A player's lines

A player's card from the Players view: his four projections from the simulations, then one market at a time with our chance, what the best price works out to, the best price itself and his last 10 games.

How to use it

  1. In Match Simulations, tap Players, then tap a player.
  2. The top shows his position, his shirt number and his projected GOALS, ASSISTS, SHOTS and ON TARGET.
  3. Under The lines, tap Goal, Assist, Shots, On target or Goal or assist. On a phone the last one reads G+A.
  4. Each one shows a line, such as Anytime goal or 4+ shots, with OUR CHANCE, THE PRICE SAYS (the chance the best price works out to) and the BEST PRICE with the logo of the source that posts it. Shots and shots on target open on the line nearest an even chance, preferring a line that has a price.
  5. The bars are his last 10 games, oldest on the left: green where he reached the line, red where he did not, with the line dashed across.
  6. Tap Research to open his Player tab on the same market and line, or + Add to Stack to add the line to your Stack.

TipOur chance here is the same number the Stack and the Player Board show, so a line you add reads the same in your Stack. Goal or assist isn't a Stack line, so that tab offers Research only.

Compare Books

Published lines for this match from several sources, side by side, so you can spot the best market price for each outcome.

How to use it

  1. Scroll to Compare Books. Each market, such as MATCH RESULT, GOALS and BOTH TEAMS SCORE, has one row per outcome.
  2. The best price carries a star, and the shading runs from best to worst among the sources at the same line.
  3. Tap More markets at the bottom for more, such as corners and double chance.
  4. Use the menu at the top right of the card to choose which sources show, and star the ones you use so they come first.
  5. On a phone, each outcome shows its best price first. Swipe its row to see every source.

TipThe sources you choose are saved in this browser and apply to every match.

Game's Referee

The match official and how he referees: his cards, yellows, reds and fouls per game, his last 10 matches, and what he shows these two clubs.

How to use it

  1. Scroll to Game's Referee. It appears once the referee is named and we hold his past matches.
  2. Compare his CARDS and FOULS with the league averages printed under them.
  3. Read the sentence: how many cards he shows each of these clubs, or that he has never refereed them.
  4. In CARDS, MATCH BY MATCH, green bars are games with one of these two clubs. Hover a bar, or tap it on a phone, to see that match's cards and fouls for each side.
  5. CARDS HE SHOWS EACH CLUB lists these two clubs first, then the clubs he cards the most.

TipCheck his card average against the league's before you research a cards market.

All Standings

The league table going into this match, with both teams highlighted.

How to use it

  1. Scroll to All Standings, near the bottom of the Overview.
  2. Find the two highlighted rows, then read across: played, won, drawn, lost, goal difference, goals and points.
  3. On a phone, swipe the table sideways. The team names stay in place.

TipFriendlies have no table, so the card doesn't show for them.

Customize view

Put the Overview cards in your own order and hide the ones you don't use. The match header always stays at the top.

How to use it

  1. Scroll to the bottom of the Overview and tap Customize view.
  2. Drag a card by the dots on its left to move it. The referee card is listed as Match Official.
  3. Tap the eye on the right to hide a card, and tap it again to bring it back.
  4. Reset to default puts back the original order with every card showing.
  5. Tap Save to keep your layout. The X closes without saving.

TipYour layout applies to every match and is saved to your account, so it follows you to your other devices.

Soccer match · Game tab

The Game tab researches the match's team markets. Choose a team, or both teams head to head, then a market, and see game by game how often a line was cleared.

Markets and the chart

The top card charts one market for one team, one bar per match. The dashed line is the line you are testing, and the big percentage says how often the team's matches cleared it.

How to use it

  1. Open a match and tap Game.
  2. Tap a crest at the top to choose the team, or H2H for the meetings between the two.
  3. Tap a market: GOALS, CORNERS, BTTS, MATCH RESULT, SHOTS ON TARGET, SHOTS or CARDS. On a phone, swipe the row sideways to see them all.
  4. Read the percentage and the sentence beside it, then hover over a bar for that match's score and stats. Click the bar to open that match's overview.
  5. On a phone, tap a bar for the same card, then tap See the full match overview.

TipGreen bars cleared the line and red bars fell short. BTTS and MATCH RESULT have no line: they count yes or no, and wins.

Windows, line and filters

The windows under the chart and Filters above it decide which matches are counted, and whose numbers. Each window shows its own hit rate, so you can compare the last five matches with a whole season at a glance.

How to use it

  1. Tap a window: L5, L10 or L20 (on a computer also L30 and L50) for the most recent matches, or a season such as 26-27. vs with the opponent's code (for example vs NEW) shows the hit rate in the last 10 meetings, and a tap on it opens H2H on them.
  2. Use − and + to move the line, or tap the line to type a number. The round arrow that appears puts it back where it started.
  3. Tap Filters, then Goals by to choose whose goals count: Both teams, the team picked (for example Aston Villa), or Their opponents for the goals it conceded. On the other markets the row reads Corners by, Cards by, Shots by or Shots on target by.
  4. In the same sheet, choose Home or away, a Competition, or the Result of the team's match before, then tap Done.
  5. Each filter that is set shows as a chip in the row under Filters, such as Opp. goals (a team's own number shows its crest). Up to three fit; more fold into +2 more, which opens Filters. Tap a chip's × to clear it.

TipWith a team or its opponents picked, the line, the prices and our projection are that club's in this match: what Aston Villa concede here is Newcastle's goals, so the line box reads LINE · NEWCASTLE (on a phone, NEWCASTLE beside the line). On a phone L30 is hidden.

Split

SPLIT breaks each match total into the two teams' shares, so you can see who produced the goals, corners, cards or shots in every game.

How to use it

  1. Choose a total, such as TOTAL CORNERS.
  2. Tap SPLIT under the chart.
  3. Read each game: one bar for each side, marked with its flag or crest, the match total above and the two sides' numbers below.
  4. Tap SPLIT again to go back to one bar per game.

TipSPLIT only appears on totals. BTTS and MATCH RESULT have nothing to split.

Averages

The AVERAGES box sums up the games the chart is drawing: goals, BTTS, corners, cards, shots, shots on target and the win, draw and loss record.

How to use it

  1. Scroll below the filters to AVERAGES.
  2. Read each tile: the big number is the average per game, and the line under it splits it between the team and its opponents (OPP).
  3. Tap a tile to chart that market.

TipThe box follows the window and the filters, so it always describes the same games as the chart above it.

H2H

H2H switches the chart from one team's form to the two clubs' meetings, every one we hold, so every bar is a match between them.

How to use it

  1. Tap H2H between the two crests, or the vs window on a team's view (for example vs BET). It opens on the last 10 meetings and keeps a Home or away, Competition or Goals by you had set: Barcelona's Away becomes the meetings at Real Betis.
  2. Choose a market. The headline counts the meetings that cleared the line, for example 9 of the last 10 meetings.
  3. Under the chart, − and + count one meeting more or fewer, and L5, L10, L20, L30 and All jump straight there, each with its own hit rate.
  4. Tap Filters for Goals by (both teams or one club), the Ground (either club's) and the Competition, then Done. The chips under Filters suggest tonight's ground, tonight's competition and the club you came from; a filter that is set shows as a chip, and its × clears it.
  5. Tap a crest to go back to one team's games.

TipUnder each bar are the score, the date and the crest of the club whose ground it was; the key over the chart says whose score comes first. With one club's goals picked, the line, the prices and our projection are that club's in this match.

Soccer match · Player tab

The Player tab researches one player at a time. Choose him and a market, and see game by game how often he cleared a line. Below are his trends, his projection and a board of every player in the match.

Choosing a player

The name card at the top holds the player you are researching. Switch team, open the squad list or search by name to change him.

How to use it

  1. Open a match and tap Player.
  2. Tap a crest at the top of the card to switch team.
  3. Tap the player's name card to open the list: TOP PLAYERS first, then the rest of the squad in groups.
  4. Or type two letters or more in Search a player to find anyone in either squad.

TipEach name in the list carries a quick figure, such as goals plus assists per game (G+A/g) or minutes per game (mins/g).

Player markets and the chart

The chart shows one market for the chosen player, one bar per game, for his club and his country, against the line you set.

How to use it

  1. Tap a market: SHOTS ON TARGET, GOALS, ASSISTS, SCORE OR ASSIST, GOALS + ASSISTS, TOTAL SHOTS, FOULS COMMITTED or FOULS WON.
  2. For a goalkeeper, choose SAVES, GOALS CONCEDED or CLEAN SHEET.
  3. Read the percentage and the sentence beside it.
  4. Hover over a bar for that game, or tap it on a phone.

TipA small, faded badge by an opponent's crest marks a game he played for another team, such as his club when you are looking at him for his country.

Windows, line and filters

The window strip, the line and the HOME, ALL, AWAY and COMPETITION filters work as on the Game tab. CLUB is new here: it keeps only the games he played for the teams you tick.

How to use it

  1. Tap a window: L5, L10, L20 (on a computer also L30 and L50), a season, or VS with the opponent's code.
  2. Use − and + to move the line, or type a number. The round arrow puts it back.
  3. Choose HOME, ALL or AWAY, and use COMPETITION to keep only some competitions.
  4. Open CLUB and tick a team, such as his country or his current club.

TipAfter a transfer his games for his old club still count until you narrow CLUB.

Super sub: add his replacement

Super sub adds what his substitute did after coming on, so each bar shows what his shirt produced over the whole match.

How to use it

  1. Tap Filters and, under Super sub, choose Add his replacement.
  2. In the games where he came off, his bar now includes what the player who replaced him did, and the sentence above the chart says his replacement is counted.
  3. Hover over a bar, or tap it on a phone: On for him shows who came on, at what minute, and what he added.
  4. Tap × on the Super sub chip, or choose His minutes only, to go back to his own numbers.

TipA game where his own number is missing stays missing: a replacement's number is never counted alone.

Team: one club, or several

Team counts only the matches he played for the teams you pick: his club now after a move, a former club, his country, or any mix of them.

How to use it

  1. Tap Filters, then Team. It lists every team in his record, with its crest and how many matches each one keeps.
  2. Tap a team to count its matches. Tap another to add it, or tap a picked one again to take it out. Any team counts them all again.
  3. The sentence above the chart names them (for example for Barcelona or England), and the windows under the chart count only those matches.
  4. After a move, a chip under Filters offers his club now (for example Barcelona): one tap keeps only his matches for it.

TipWith two teams or more the chip reads Barcelona +1. Tap × on it to count every team again.

Simulations

SIMULATIONS shows our model's projection for the player's shots, shots on target, goals and assists in this match, each compared with a line.

How to use it

  1. Scroll to SIMULATIONS: beside TRENDS on a computer, below it on a phone.
  2. Read each dial: the projected number in the middle, then how far it is over or under the line.
  3. Look for Standard under a dial: no published line was found, so a standard one is used (1.5 for shots, 0.5 for the others).

TipThe projection assumes he starts and plays the full 90 minutes, so check the lineup before you rely on it.

Player Board

The PLAYER BOARD puts every player in the match on one grid: a row per player, a column per line, greener the more often he reached it, with our projection, our chance and the prices.

How to use it

  1. Find PLAYER BOARD: right under the chart on a phone, at the bottom of the tab on a computer. It opens on All markets: each market's usual lines side by side.
  2. Pick a market, such as Shots on target, to see every line from 1+ up, with our projection (Proj) first.
  3. Choose a team with its crest, a window (L3, L5, L10, L20, Season or vs opp), Home or Away, and His minutes or Super sub.
  4. Tap a heading to sort high to low, again for low to high, and a third time to go back. Tap a cell for his matches and every line.
  5. A player who misses the match, tagged OUT or SUSPENDED, keeps his record without our projection or a price, listed after everyone who plays. His pop-out says why and until when.

TipA white dot means our chance at that line is at least 3 points above what the best price says. A white ring means his record in the window is at least 10 points above it.

Soccer match · Live tab

While a match is being played, a Live tab appears first in the row of tabs and the page opens on it. It refreshes itself every few seconds.

Live score

The score card shows the score, the match clock and the half being played, with the totals so far underneath: goals, whether both teams have scored, corners and shots on target.

How to use it

  1. Open a match that is in progress. It opens on Live.
  2. Read the clock next to LIVE. It keeps counting between updates.
  3. Read the strip under the score for the totals so far.

TipAt half-time the clock gives way to HT.

Recent Events

RECENT EVENTS is the timeline so far, newest first: goals with the running score and the assist, cards, substitutions and the half-time break.

How to use it

  1. Read from the top for the latest event.
  2. Look left for the home team's events and right for the away team's.
  3. When there are more than ten events, tap VIEW ALL under the list to see the rest.

TipFor a substitution, the player coming on is in green and the player going off is in red.

Attack Momentum

ATTACK MOMENTUM shows which side is pushing, minute by minute: bars above the middle line for the home team, below it for the away team. It fills in as the match goes on.

How to use it

  1. Read the bars up to the green line, which marks the current minute.
  2. Read the two percentages above the chart: how the pressure is split right now.

TipSpikes tend to sit on goals and cards, so read it next to RECENT EVENTS.

Match Stats

MATCH STATS compares the two teams so far: shots, shots on target, possession, corners, cards, fouls, offsides and saves.

How to use it

  1. Read the home team on the left and the away team on the right. The brighter bar marks the side that has more.
  2. Tap a crest to highlight that team: the other side's numbers fade.
  3. Tap BOTH to compare the two again.

Player Stats

PLAYER STATS lists every player's numbers so far, grouped into ATTACKING, CREATING, DEFENDING, DISCIPLINE and OVERALL, and keeps updating during the match.

How to use it

  1. Tap a crest to see one team, or BOTH.
  2. Tap a category, then tap a column heading to sort by it.
  3. Tap SHOW ALL under the table to list every player.

TipEach player shows his minutes so far, or the minute he came off or on, with the player he swapped places with.

Lineups

LINEUPS shows one team at a time on its half of the pitch, in its club colours: shirt numbers, each player's rating, and his goals, assists, cards and the minute he went off.

How to use it

  1. Tap a team's name at the top of the card to switch sides.
  2. Read the formation, the team's average rating and its captain at the top right (under the switch on a phone).
  3. Read STARTING XI next to the pitch (under it on a phone), then CHANGES for who came on, when and for whom.

TipThe card joins Live once the starting elevens are in, and it keeps up with the match.

In-Play Read

IN-PLAY READ lists common lines (total goals, both teams to score, corners and cards) with our chance that each one comes in by full time, read again as the score and the clock move.

How to use it

  1. Scroll to IN-PLAY READ at the bottom of Live.
  2. Read STILL OPEN from the top: the likeliest line first, with its chance on the right and a bar beside it. A line in green is more likely than not.
  3. Read the words next to each line for what it still needs, such as Needs 1 more goal or 7 so far · needs 2 more.
  4. Lines that come in move down to ALREADY IN, with a tick and the minute they came in.

TipThe chip at the top right shows the minute the chances are read at, and on a computer the minutes left.

Soccer match · Match tab

Once a match is over, its page opens on Match: the final score and what happened, card by card.

Final score

The top card shows the final score and the match totals: goals, whether both teams scored, corners and shots on target.

How to use it

  1. Open a finished match. It opens on Match.
  2. Read the strip under the score for the match totals.

Recent Events

RECENT EVENTS is the match timeline, newest first: goals with the running score, cards, substitutions, half-time and added time.

How to use it

  1. Read down from FULL TIME at the top to KICK-OFF at the bottom.
  2. Look left for the home team's events and right for the away team's.
  3. For a substitution, the player coming on is in green and the player going off is in red.

TipA goal shows the scorer, the score after it and how it was scored, such as a penalty.

Attack Momentum

ATTACK MOMENTUM shows which side was pushing, minute by minute: bars above the middle line for the home team, below it for the away team.

How to use it

  1. Read the bars from 0' to 90'. A taller bar means more pressure in that minute.
  2. Read the two percentages above the chart: how the pressure split between the sides.

TipSpikes tend to sit on goals and cards, so read it next to RECENT EVENTS.

Match Stats

MATCH STATS compares the two teams side by side, such as shots, shots on target, possession, corners, yellow cards, fouls and offsides.

How to use it

  1. Read the home team's figure on the left and the away team's on the right.
  2. Look for the brighter bar: that side had more.

Player Stats

PLAYER STATS lists every player's numbers from the match, grouped into ATTACKING, CREATING, DEFENDING, DISCIPLINE and OVERALL.

How to use it

  1. Tap a crest to see one team, or BOTH.
  2. Tap a category, then tap a column heading to sort by it.
  3. Tap SHOW ALL under the table to list every player.

TipOff and On show the minute a player was substituted, with the player who replaced him or whom he replaced.

Lineups

LINEUPS shows one team at a time on its half of the pitch, in its club colours, with shirt numbers and a match rating for every player.

How to use it

  1. Tap a team's name at the top of the card to switch sides.
  2. Under each name, read a ball for each goal, A for each assist, a yellow or red card, and an arrow with the minute he went off.
  3. Read the formation, the team's average rating and its captain at the top right (under the switch on a phone). The C badge on a shirt marks the captain.
  4. Read STARTING XI next to the pitch (under it on a phone) for every starter's full name, line by line.

TipA rating is green from 7.0, amber from 6.0 and red below that.

Changes and bench

CHANGES and BENCH close the LINEUPS card: who came on, in which minute and for whom, with his rating, and who stayed on the bench.

How to use it

  1. Tap a team's name at the top of LINEUPS to switch sides.
  2. Read CHANGES in the order they were made: the minute, the player who came on, the player he replaced and his rating.
  3. Read BENCH for the players who did not come on.

TipDuring a match, CHANGES reads No changes yet until the first substitution.

Results Read

RESULTS READ shows how common lines ended up (total goals, both teams to score, corners and cards), the same lines as the In-Play Read during the match.

How to use it

  1. Scroll to the bottom of the Match tab.
  2. Read CAME IN for the lines that came in, in the order they did, with the minute each one came in.
  3. Read DIDN'T COME IN for the rest, with how many the match finished with.

TipLines are settled at 90 minutes: goals, corners and cards in extra time do not count.